CS2 / Counter Strike

LAG Gaming vs regain

1h 26m|Best of 3|1:00 AM|$1.31K Vol

lagvsregain
1h 26mUntil start
1:00 AMMatch time
September 28Date
$1.31KTotal volume

Price history

80c65c50c35c20c
LAG Gaming74%74%
regain26%26%
8:00 AM10:00 AM12:00 PM2:00 PM

Series Lines

Counter-Strike: LAG Gaming vs regain (BO3) - ESL Challenger League North America Cup #2 PlayoffsSeries Lines

Game 1

Counter-Strike: LAG Gaming vs regain - Map 1 WinnerGame 1
Map 1 Rounds Handicap: LAG Gaming (-3.5) vs regain (+3.5)Game 1
Map 1 Total Rounds: Over/Under 21.5Game 1

Game 2

Counter-Strike: LAG Gaming vs regain - Map 2 WinnerGame 2
Map 2 Rounds Handicap: LAG Gaming (-3.5) vs regain (+3.5)Game 2
Map 2 Total Rounds: Over/Under 21.5Game 2

Game 3

Map 3 Rounds Handicap: LAG Gaming (-3.5) vs regain (+3.5)Game 3
Map 3 Total Rounds: Over/Under 21.5Game 3

Game Handicap

Map Handicap: LAG (-1.5) vs regain (+1.5)Game Handicap

Total Games

Games Total: O/U 2.5Total Games

This market refers to the Counter-Strike Upper Bracket Final match between LAG Gaming and regain in the ESL Challenger League North America Cup #2 Playoffs, initially scheduled for September 27, 2026 at 9:00 PM ET. This market will resolve to "LAG Gaming" if LAG Gaming win the match against regain. This market will resolve to "regain" if regain win the match against LAG Gaming. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 11, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 27, 2026 at 9:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

This market will resolve to LAG Gaming if that outcome is the winner under the selected market question.

If the match or map is cancelled, delayed, or cannot be completed, resolution follows the official market description and settlement rules.

Maker Rebate+ Rewards
Order book loading

Fetching CLOB book for selected outcome token.

ColdMath.fun

Predict with evidence. Bet with edge.

model ≠ market

ColdMath operates globally: wallet-first prediction-market infrastructure for sports, esports, crypto, politics, and culture. Discover live markets and trade outcomes without the friction of traditional sportsbook registration or passport-based onboarding, wherever access is permitted. Markets move fast. Losses can be total. Know the rules, own the risk, and make every trade your call.

© 2026 ColdMath